Kintaro is a fictional character in the Mortal Kombat fighting game series. Kintaro was introduced as a replacement for the great Shokan deputy Goro, and was everything Goro was, including being of the Shokan race, but not of the same family. Being the supreme commander of Outworld's armed forces, he is senior warrior only to Shao Kahn himself, and harder to defeat than Goro. He is also slightly taller than Goro and stands nearly 8' 5" tall. He has clearly defined feline aspects, with tiger stripes on his back (more recently, claws and cat-like digitigrade feet in his Armageddon makeover as well), and has the ability to spit fireballs from great distances. He shares his name with the Japanese folk hero Kintarō.
In Mortal Kombat II, after hearing of Goro's death at the hands of Liu Kang, Kintaro vowed to avenge his comrade and crush Liu Kang in Mortal Kombat. Kintaro tried to prove his loyalty to Shao Kahn when he traveled to Earthrealm with a Tarkatan horde to defeat Johnny Cage. Although the attack failed due to the intervention of other Earthrealm warriors, Kintaro continued to serve Shao Kahn. After Shang Tsung was defeated again by Liu Kang, Kintaro then challenged Liu Kang in Mortal Kombat. Kintaro fought well, but lost.
In Mortal Kombat: Armageddon's Konquest mode, Kintaro is seen in the Netherealm along with Sheeva, Havik, and a legion of demons all apparently working in an attempt to overthrow Shinnok's rule at his spire. However, Shinnok later reveals that this was all created as a test for Taven, and that the Kintaro fought by him was an illusion.
In Kintaro's Armageddon ending, he defeats Blaze and is offered four magical swords infused with power of any warrior of his choosing. Kintaro selects the powers of ice (Sub-Zero), fire (Scorpion), chaos (Havik), and order (Hotaru). The four fighters are killed and their souls are transferred into the weapons. Kintaro then uses the swords to vanquish his enemies and gain more power. Therefore, no one dared to challenge Kintaro to Mortal Kombat, in the hopes of ever defeating him.
Fireball / Fiery Hands: Kintaro shoots a red fireball out of his mouth. (MKII, MKT, MK:SM, MK:A)
Rapid Fireball: Kintaro shoots multiple red fireballs from his mouth in succession. (MKII, MKT, MK:SM)
Teleport Stomp: Kintaro jumps off screen and comes crashing down on his enemy. (MKII, MKT, MK:SM)
Grab and Pound: Grabbing his opponent with his lower arms, Kintaro pounds them with his upper arms, shaving off a good portion of his opponent's life. (MKII, MKT, MK:SM, MK:A)
Shokan Roar: Kintaro roars, making him vulnerable (or healing in Armageddon). In Shaolin Monks, he does this move before a teleport stomp, and he is vulnerable to attacks when he roars. (MKII, MKT, MK:SM, MK:A)
Four Armed Grab: Kintaro grabs his opponent with all four arms and smashes him overhead. (MK:A)
Breath: Kintaro inhales deeply, dragging the opponent in and, if they are caught, he will do Four Armed grab. (MK:A)